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Wild 9 psx
Wild 9 psx













wild 9 psx
  1. #Wild 9 psx how to#
  2. #Wild 9 psx full#
  3. #Wild 9 psx series#

#Wild 9 psx series#

Developer Shiny Entertainment, publisher Interplay Entertainment, and key staff members, such as designers David Perry and Tom Tanaka all worked on the Earthworm Jim series and Wild 9. The game shared many key parties involved in Earthworm Jim series of video games. Karn kidnaps the rest of the "Wild 9" crew, leaving it up to Wex to rescue them and ultimately defeat Karn. The evil Karn, a being who is 376 years old, desires to use the "Rig" item as a method of enslaving and controlling the inhabitants of the universe.

#Wild 9 psx full#

The "Nine" consists of "Nitro", who has serious allergy problems and explodes once coming across said allergens, "Pokkit", who has a special jacket with an infinite amount of pockets full of an infinite number of things, "Pilfer", a lizard with thousands of separate personalities, "Volstagg", a strong person with gorilla and gazelle DNA, "Crystal", who is solar powered and has a body made of crystal with living hair, "Boomer McTwist", who has powers from wearing the kilt of her Scottish superhero father, "MacSheen", who is adept with tools but is rather hormonal, "Henry", a being made entirely out of living water and "B'Angus"(B is silent), who looks similar to a chihuahua, and lives inside the Rig item, providing advice for Wex. He eventually meets up with eight other off-beat, strange adventurers, and becomes the leader of the group, which they dub the "Wild 9". The game stars Wex Major, a young male who gets lost in an unfamiliar galaxy.

wild 9 psx

Common scenarios involve bashing them into the floor or walls, or carrying enemies and moving them into other parts of the environments, like pits or spikes. The "Rig" latches on to enemies, allowing the player to whip around or thrash enemies.

wild 9 psx

Wex's main weapon is called the "Rig", which is an electrical beam coming from Wex's back, used to defeat enemies.

wild 9 psx

The player controls the movements of the main character, Wex Major, manipulating him around obstacles through to the end of the level. While the game has 3D, polygonal graphics, gameplay only takes place on a 2D plane, although occasionally, the game does allow for the player to move the character into the foreground or background. What I currently have: A functioning image of the game in all rights, with sound effects and all, only music is absent.The game plays as a run and gun platform sidescrolling video game. bin files so it will hopefully generate the appropriate. Solution being sought: A method to rip the game into multiple. more of the same) or awful static garbage. Modifying it only results in either no music (i.e. I've seen many of the suggested image-creating pieces of software, but it looks like it should function more or less the same as Imgburn, from what I can tell, but I did give CloneCD a shot once without it really doing much differently.Ĭan anyone here give me a hand? This is really frustrating, and I'm almost certain if I intend to pursue PS1 emulation, I'm going to encounter this more than with just this game.Įdit: Key problem: Multi-track audio game ripping to one.

#Wild 9 psx how to#

However, I've had a time trying to find any guide to how to do this. bin files, and I've gathered that that may be necessary for this game in particular (Wild 9). I checked another person's image of the game and found that it was ripped to several. For a little while I thought it did with PCSXR, but after moving around some saves, it seems to have ceased doing so. I wrote an image file of the game and it doesn't seem to want to play the music with either ePSXe or PCSXR. I've been messing around for several hours now trying to figure this problem out.















Wild 9 psx